Empathic Metamorph
Empathic metamorph: [Major] by Iczer
'You think, therefore, I am'
The character has the abilityt to tramsform recieved empathic signals and use them to trigger external changes.
1) Subconscious shift: The character routinely changes to 'fit in' to his environment. Purely cosmetic in effect, the character acquires those cosmetic traits that make him or her appear as part of a larger group. While this does not allow the character to actually change gender, the character can acquire charicteristics of the opposite gender in order to make this so. [EG: Hi Lo Mihn has wandered into a meeting of the local chapter of the KKK. within minutes, his asian features have dropped away, making him a good ole' American Whiteboy]. Changes takes 1d4 melee rounds to achieve but the change happens naturally (costs no actions to perform or maintain) Changes persist until a different change occurs, or the character tries to resume normal appearance.
2) Empathy: the character has a limited ability to read emotions on a very basic level. Much like the psionic power of the same name, it is a combination of intuition and reading body language (thus, there is no save). The impressions given are very vague and general, and require a lot of player interpretation.
3) Empathic shift: The emotions of specific individuals can cause the character's body to shift and change. In any instance where the character interacts with another and emotions begin to rise, the character is subjected to a physical change. Both parties roll a d20 and add their repsective ME scores to the total. The higher of the two scores determines the attribute changes that occur. Only physical attributes may shift, and no more than 8 points of changes can occur. The character determines any cosmetic changes that accompany the attribute shift. [Hi Lo Mihn enters a screaming match with his neighbour, and he wins the subsequent d20 roll. He adjusts his PS up by 8 and his PE by 2. He also chooses to drop his PB by a few points and bulks up his size to appear more threatening. Later, he gets a few strips torn off him by his Mother. He loses this match, and His mother (subconsciously) drops his PS and PB by 4 each. He changes shape to appear more stooped and feeble.] Changes made like this last throughout the encounter.
4) Positive thinking: The character gains strength through his own emotions as well. once per day, when he is under stress the character can attempt to stimulate his own emotions. He has a 30% chance (+5% per level) of success. Success means he gains a sudden 50SDC, +4 PS +2 PE and +10Spd which lasts for 10 minutes per level. For every ally that cheers him along, he gains thier MA as a bonus to this roll.
5) Drawbacks: The biggest drawback of this power is that the character is constantly subjected to the whims of others. In addition, the character can be crippled by emotion controllers, or people who can inflict emotions on others. The character has a -6 to save vs empathy and empathic manipulation.
6) Other bonuses:
- +1d4 MA
- +2 ME
- +15 SDC
- Heals at 4 times normal rate when under the care of someone who wishes the character well.