Emotionless
Emotionless (Major) by Senator Cybus
The character has a mind devoid of feelings, freeing him from fear, hatred, misery and all other unimportant emotional distractions. He approaches every situation with the pure, objective logic of a robot.
1. Emotional Immunity. The super being possesses the power of Impervious to Fear and Terror (PU 1, page 32). Furthermore, he cannot be made to feel any other emotion, even through use of magic, psionics or superpowers, and any attack designed to manipulate his feelings automatically fails.
2. Uncanny Focus. The character can devote his full concentration to any task, without being distracted by panic, boredom or frustration. This gives him a one-time bonus of 10% to all of his skills, including secondary skills. In addition, he can complete any given task 20% faster than it would normally take.
Note: There are a handful of skills to which this bonus does not apply; see Penalties below.
3. Poker Face. The character’s body language is difficult to interpret, as he has absolutely no reaction to emotional stimulus: anyone trying to use the skills of Interrogation or Seduction against the super being suffers a penalty of -40% and M.A./P.B. bonuses do not apply (the character simply doesn’t care how charismatic or beautiful you are).
Additionally, polygraph “lie detectors” will not work on the character, as they measure involuntary emotional responses: the super being can lie right to somebody’s face and not feel a thing.
4. Inured to Pain. While he will be aware of any physical damage inflicted upon him, the character does not react to injury. He can resist any torture indefinitely and cannot be even momentarily distracted by pain; he could continue to hold a perfectly normal conversation while someone was shooting him in the leg! If using the optional Minor Injury Table and Side Effects from Serious (Hit Points) Damage table (HU main book, page 19), all penalties are halved.
The hero’s eerie calm can be seriously intimidating in combat, as he can take strike after strike without appearing to notice: after the second round of combat, any opponent still fighting against him must save vs. a Horror Factor of 10.
5. Bonuses.
- +2 to resist any attack that causes confusion; Vertigo Field, the Befuddle magic spell, etc. Even if the hero fails to save, the duration and penalties of the effect are halved.
- +2 to save vs. illusions.
6. Penalties.
- Reduce M.A. by 2D4.
- Due to his almost mechanical demeanor and inability to emotionally connect, the character suffers a penalty of -15% when using any of the following skills:
- Disguise.
- Impersonation.
- Interrogation.
- Seduction.
- Sing.
- This power does not give the character a license to ignore his alignment; he still has a sense of what's right and what's wrong (or at least, what is "correct" and "incorrect").
Note: there are two different forms of the Emotionless power. The player may choose one or roll 1D4 to select randomly:
- 1-2: The power is always active, the character is permanently emotionless and the above bonuses/penalties apply at all times.
- 3-4: The power can be switched on or off as desired, but doing either requires one full minute of uninterrupted meditation. The above bonuses only apply while the power is active.