Emergency Evolution

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Emergency evolution [minor] by Iczer

'I need to shape up'

The character can pause for a moment (one melee round) while he grows a quick cocoon over himself. The cocoon has an AR of 13 and an SDC of 25 plus 10 per level. If the cocoon remains intact for a full melee round, then the character emerges with a new, but temporary shape.
The character has one of the following, basic shapes when he emerges from his cocoon.

  • Winged: Can fly up to 50% faster than his normal Spd attribute and glide effortlessly. While in flight he has +2 to dodge and +2 to initiative.
  • Combat: A set of natural weapons of choice inflict 2D6 damage, plus the character is covered in a carapace (AR 12, +25 SDC)
  • Swimmer: Gains the swim skill at 88%, plus can swim at double his normal spd score and can hold his breath for 2d6+4 minutes.
  • Laborer: Halve Spd and PP, but but lifting and carrying capacity rises by 50%, and the character fatigues at 1/4 rate.
  • Acrobat: Gains +4 PP and an auto dodge. Gains a natural climb of 75% +2 % per level.
  • Mutant: Roll 3 times on the mutation chart.

In all instances, the character's PB halves while he is transformed.
Transformations last for 5 minutes per level of experience.