Elemental Aspect

From The Black Vault
Jump to navigationJump to search

Elemental aspect: [Minor] by Iczer

'Nobody messes with Rokjok. Nobody!'

The character posesses powers associated with a specific element chosen at character creation. This can be one of the 4 'classic' elements (earth, wind, fire, water) or can be an element of the character's choosing (plant, aluminium, glass, electricity etc..)

The character begins play with a number of elemental points equal to his PEx2, plus 6 per level, which he may use to pay for any of the following.

  • Coat body: provides an AR of 12 (for solid objects) or a damaging surface which inflicts 2d6 on contact, or a flat +6 to bare handed strikes (if energy) 6 elemental points. 2 to maintain
  • Forge natural weapon: The character coats a limb in a sharp, hard or dangerous substance adding +1d6 to all unarmed strikes. 2 elemental points. 1 to maintain.
  • Create object: Creates an object out of the character's chosen element within 1 foot of him. the object occupies a cube one foot on a side for every point spent. Usually used to create temporary tools. Can be maintained for it's regular cost.
  • Ranged attack: Can be fired off at opponents within 50 feet +5 feet per level, with a bonus of +2 to strike. Damage isC1d4 for every 2 points spent.

Duration: With the exception of the ranged attack, the above effects have a duraion of one minute per level. By expending the maintenence requirement, the duration is extended by the same amount.

Regaining elemental points: Elemental points recover at a rate of one every 5 minutes.

If a character is attacked, or attacks by the same element, then he may absorb some residual damage. Absorbing requires thought but does not chew any attacks (so it will not work on unexpected or suprise attacks). the character will take half damage. Furthermore, every 5 points of damage (before being halved) either inflicted or taken, restores 1 elemental point.

[Eg: Concreteman needs a refill, as he is a bit low. He hurls himself from a 12 storey building and awaits the inevitable. the 12D6 damage from the fall results in 38 damage, which becomes 14 elemental points (provided he strikes the concrete below and not a parked car). Sadly he takes 19 points of SDC damage from the fall. Pyrate, the flaming buccaneer is attacked by a flamethrower weilding punk for 21 damage. Pyrate takes 10 and gains 4 elemental points. Steelpin kicks the crap out of a steel dumpster for half an hour, absorbing 1 elemental point for every 5 damage he inflicts to it. Later on he attempts to absorb an assasin's bullet, which, sadly, is not made of steel, and so he takes full damage without benefit]