Electrometamorphosis

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Electrometamorphosis [Major] by Iczer

"Shocking?...thats in poor taste dude."

The character can transform himself to an electrical entity, a blue, green, yellow or white corscucating humanoid form crackling with electrical power. Unlike APS: Electricity, this power focuses less on the offensive aspect and more on utility. It is not out of the question for a character to posess both this power and APS: electricity.

1) Electrical form. While in elctrical form, the character is only semi solid. impacts from kinetic sources simply disperse a small part of his being. physical blows inflict 1/2 normal damage. weapons made from a conductive materiel inflict full normal damage. anyone touching the character at this point (or contacting him with a conductive weapon) recieves an electrical shock equal to 2d6 damage. Obviously the character is immune to electricity in his transformed state.

2) Light and airy: as an electrical being, the character naturally flies at a speed of 12, +1d6 to this flight speed every level. the character is also nebulous and capable of limited adjustment to hs morphology. He can fit through any gap more than a foot across, able to flow partially around and through such openings.

3) Movement of lightning: the character can compress the elctrons in his body into a metal, conductive object for vastly rapid, but limited transportation. In a single melee, the character can touch an electrical outlet, or conductive surface, and vanish in a flash, reapperaing at another point on that surface, emerging from a target power outlet. In this fashion, the character can move 1 mile per level of experience. Refer to the teleport power for details of what happens when you have no idea of where you are teleporting to, though obviously the character will not teleport into a solid object (But MAY be trapped in a capacitor at the GM's (evil) whim) This power can be used to phase through a conductive surface, but requires an action to perform.

4) Electrical manipulation: the character can surge any electrical system he can physically handle, just by touching it and wiggling his digits around and through the conductive points. especially sheilded systems may be immune. IF plugged into an active source of electricity, the character can recover 1SDC or HP per 10 minutes. If the character instead tries to absorb an electrical attack directed at him, he can transfer potential damage to SDC/HP at rate of 10 to 1.