Electromagnetic Intangibility
Electromagnetic Intangibility (Major) by Stone Gargoyle
The character can use magnetic control of their molecules to vibrate them out of phase with normal matter. While intangible, the character still appears solid as if holographic.
1. Limited Invulnerability: When intangible, punches, kicks and conventional attacks pass right through the character. The character can be affected by electromagnets, and certain types of electrical attacks, which do double damage.
2. Walk Through Walls: The character can pass though objects without affecting them. If passing through a person, this acts as an electrical attack doing 1d6X10 damage direct to hit points. If passing through machines, this disrupts them (see below). Attempting to walk through or on water will cause the character's power to drain, sending electrical current through the water. Likewise, passing through metal will heat it up.
3. Combat While Intangible: Any strike by the character while intangible will do 1d4 burn damage and the opponent must roll vs. electrical shock (14 or better, PE bonus applies).
4. Partial Materialization: The character possesses enough control of the magnetism to allow him to solidify for a moment (one action per melee round) a hand or other small part of himself.
5. Conditions of Use: This power is designed as a Super-Invention augmentation of a Robotics character. The character must be metallic and possess high amounts of electricity. Any other use of this power is at GM's discretion.
6. Catastrophic System Failure: Passing through computers and complex machines will cause them to shut down(1d4X10% of normal capacity). The character can cause this to disrupt the machines so as to cause them to explode, doing 1d6X10 damage to the machine he is passing through. The character can in no way interface with the computer while he is doing so nor can he take the machine over in any way.