Electric Teleport

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Electric Teleport (Major) by Stone Gargoyle

The hero can generate an electrical field which powers his teleportation by draining electrical energy from the surrounding area.

1. Teleportation:

Range: 100 feet per level
Duration: 2 melee attacks/actions
Weight Limit: Self and up to 50 lbs per level , though electronic devices will become fried and useless if teleported.
Number per melee round: Twice per melee round, uses two melee attacks/actions
Chance of Success: Use percentages for Teleport power on page 295 of HU2 rulebook.
Results of Unsuccessful Teleport: Nothing happens.

2. Power Drain: The area where the teleportation takes place will experience power failures as the energy is drained to power the teleport, affecting computers and other devices.

Range: 20 foot radius

3. Energy Expulsion: Electrical Field: The hero will appear at the destination surrounded by crackling energy which does 4d6 damage to all targets within a 10 foot radius, +2 feet per level, lasting 2-3 seconds (one melee attack/action). This area effect happens so quickly that damage cannot be regulated (always does full damage).

4. Resistant to Electrical Attacks: Only takes half damage from electrical attacks and lightning.