Electric Teleport
Electric Teleport (Major) by Stone Gargoyle
The hero can generate an electrical field which powers his teleportation by draining electrical energy from the surrounding area.
1. Teleportation:
- Range: 100 feet per level
- Duration: 2 melee attacks/actions
- Weight Limit: Self and up to 50 lbs per level , though electronic devices will become fried and useless if teleported.
- Number per melee round: Twice per melee round, uses two melee attacks/actions
- Chance of Success: Use percentages for Teleport power on page 295 of HU2 rulebook.
- Results of Unsuccessful Teleport: Nothing happens.
2. Power Drain: The area where the teleportation takes place will experience power failures as the energy is drained to power the teleport, affecting computers and other devices.
- Range: 20 foot radius
3. Energy Expulsion: Electrical Field: The hero will appear at the destination surrounded by crackling energy which does 4d6 damage to all targets within a 10 foot radius, +2 feet per level, lasting 2-3 seconds (one melee attack/action). This area effect happens so quickly that damage cannot be regulated (always does full damage).
4. Resistant to Electrical Attacks: Only takes half damage from electrical attacks and lightning.