Electric Orbs
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Electric Orbs (Major) by Stone Gargoyle
The character can whip up a series of small spheres of energy/force which transmit electrons to him which carry information. The electrons form energy streams between the character and the orbs doing 2d6 damage to any object hit by or caught ib the stream. If caught in the stream, a victim suffers an additional 1d6 per melee round after the initial 2d6 damage upon it hitting him, and is immobilized by the beam. The victim must save vs. shock each round they are caught (14 or better, PE bonus applies) to break free.
- Range: The spheres orbit within 2 feet of the character normally but can be extended out to 300 feet away, allowing the character to see over walls and around corners.
- Number of Spheres: One per level of experience.
- Duration: The spheres can be summoned and maintained for 5 minutes per level of experience
- Attacks per melee round: Summoning a sphere and extending it uses 2 melee attacks/actions, but the spheres may be summoned simultaneously, up to 4 at a time.
- Bonus To Strike: +1 to strike an opponent intentionally with the electron stream
- Damage: 2d6 per strike, plus 1d6 additional damage per melee to anyone or anything caught in the electron flow/beam. Damage is cumulative for targets caught by more than one electron stream.
- Saving Throw: Targets can save vs. Electrical shock (14 or better, +1 difficulty at levels 4, 8 and 12, +1 difficulty per added stream).
- SDC per Orb: ME X2. Lost SDC is recovered at a rate of 10 SDC per minute. Cannot be affected by most attacks, but energy attacks, physical psionics and magic can damage the Orbs. Powers that absorb energy or destroy it will affect the Orbs, also.
- Penalties: Destruction of an Orb is like blinding the character, limiting them. They suffer -2 to combat moves for each Orb destroyed. If an Orb is shut down or destroyed, it takes 5 minutes for that Orb to be recreated.
Other Abilities and Bonuses:
- +2 vs. psionic attack
- Immune to Electrical Attack
- Half damage from other types of energy attacks
- Double damage from shadow/darkness attacks.