Electric Assertion
Electric Assertion: [Major] by Iczer
'Oh Gawd.....I can't control my hand! please somebody, anybody, I've got a gu.>BANG!<'
The character can force a target to perform actions by manipulating their body's electrical signals, forcing their bodies to perform deeds against their will, and increasing their body's store of bio-electricity
The target of this power must be within 60 feet and clearly visible to work. The character expends two actions. The target must make an immeadiate saving throw of 14+ (PE bonuses apply). If he succeeds, he takes 2D4 damage as electrical energy surges through him, but he is otherwise OK. If he fails, he Takes 3D6 damage, and performs a single action against his will.
The target regains control immeadiately, and loses no actions by complying. He may fight the character's commands by performing other acts (typically a dodge) to throw off the reflexive commands. This is resolved by rolling a parry or a dodge (depending on circumstance), contesting a D20 roll by the character, who gets to adds a bonus equal to his PE score as if it were his PP score. Add also a bonus of +1 for every three levels.
[EG: Sparkchilde forces a cop to gun down a civilian. The cop fails his saving throw and attempts to grab his own hand The cop has a parry bonus of +2, sparkchilde with a PE of 16 and being 5th level, also has a +2.]
Notes and other abilities:
- Targets with resistance to energy (specifically to electricity) take the normal reduced damage, and gain a +4 to the saving throw and to any attempt to resist (adds to a parry or dodge). Outright energy immunity (electrical specifically) renders the target immune to this power.
- +1D4 to PE and ME
- +6D6 to SDC
- Resistant to electricity (half damage)