Ego Wipe
Ego Wipe [Major] by Iczer
‘Don’t worry about him...he’ll forget how to breathe soon enough’
The character can generate a type of Electromagnetic pulse that shorts out the brain, sometimes permanently. Solid objects block this power (it is based of physics after all). Resistance or immunity to electricity allows the target a +4 bonus vs the effect.
As an area affect, it affects all targets within 40 feet (+5 feet per level). As a beam it affects a single target within 120 feet (+10 feet per level) with a +4 to strike.
All affected targets make a saving throw (15+ ME bonuses apply) halve their IQ, ME and MA scores, lose all initiative, and halve their combat bonuses and Spd by half (as well as attacks per melee). Skill performance is reduced by 50%. Basic communication skills are also affected, so the targets have difficulty speaking and understanding their own language. A second failed saving throw while the first duration is in effect causes the targets to be stunned (cannot make meaningful actions but can defend themselves), while a third causes targets to fall unconscious. The typical duration is 2D4 melee rounds, but each new use on a target expands that by 1D4 rounds. When the duration expires, the target recovers in full.
An area pulse requires 3 melee actions to perform, while a single targeted beam requires only 2.
When used on a stunned or unconscious opponent, the character can essentially assassinate a target. By expending 4 attacks on a single unconscious or stunned opponent, the character can wipe important memories or skills. The target must make a normal saving throw (with a +2 bonus if this is fatal). If he fails he can, at the character’s whim, forget:
• One single important fact. His name for instance, or his entire identity.
• One skill. It’s gone, which is potentially problematic if it’s his HTH form.
• The ability to breathe, regulate temperature or hundreds of other otherwise autonomous body functions. This is potentially fatal.
If a target loses a skill or important memory, he can retrain it back if given guidance. This takes one month or dedicated, regular training and practice, plus one week per level of the character. Even then there will be gaps and blind spots -5% permanently to the skill.