Ego Conversion

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Ego Conversion [Major] by Iczer

"Join us!"

The character can infect others with small strands of his personality, behavior and even alignment by way of physical contact.
This transfer requires one melee of uninterrupted contact, but once this power has begun the victim is effectively paralyzed for the duration. (On each of the victim's actions he may roll a d20 and add his ME, and compare to a similar roll made by the character. If the victim wins this 'battle of wills' then the effect is cancelled. any physical contact stronger than a slap to either the character or his victim ends the process.

1) Saving throw: An ME based save of 15+ prevents this (This save is before any battle of wills, and indeed stops the process short. The character can try again and again until successful though}.

2) Transferred abilities: The victim's mind becomes fogged as a new copy of the character's personality sets in. The alignment of the victim becomes that of the character [Exception: if the alignments are vastly opposed, principled vs any evil, scrupulous to diabolic, then the victim simply drops to anarchist]. The victim acquires the basic memories, goals and personality of the character as well.

3) Physical changes: This power also makes some minor physical changes as well. The victim essentially appears similar to the character, as if he had used the minor power of alter body.

4) Dominance The victim becomes a fanatically loyal puppet, gaining +4 to resist telepathic or conventional domination and is effectively immune to physical coercion as well as fear. While loyal to his creator, the victim is no smarter than normal, and cannot communicate with the character without conventional means.

5) Duration: One day per level. Any purely suicidal command allows another battle of wills (the victim is now at +6) to break it early. The character need only touch a victim once to renew this duration though.

6) Other abilities and notes:

Add +3 to ME and IQ.
Character who are immune to disease are also immune to this ability. Anyone merely resistant to disease gain a +2 to the battle of wills as well as the save to resist this power.