Ectoplasmic Asphyxia
Ectoplasmic asphyxia [minor] by Iczer
'Choke on this'
The character can generate a kind of polymer that clings to organic objects upon touch. adhesive on the inside, but frictionless when exposed to air, it can be used to form a killer cocoon on an opponent.
The character must touch an opponent and expend 3 attacks to generate the bio-polymer. The target becomes coated in this slime that clings to living biological matter and seals air tight.
The target begins choking on the spot until he can free himself.
The polymer has an SDC equal to the characters ME and an equal amount of HP.
Tearing the new skin with brute strength is difficult, as the polymer adheres to the character's body and possesses a low friction coefficient. Getting a grip on the subject requires making a normal strike roll (even to grab himself) of 18 or better. The subject has a -3 to this roll (he is, in effect, attempting to grab a slick surface with another slick surface). Once a grab has taken place, the target (or grappler) may attempt to pull at the polymer. He can inflict 1D4 Damage (plus PS bonus) to the polymer through tearing, but it's elastic nature and it's bond with the victim, results in only 1/4 damage. Once the polymer takes any HP damage, then the skin tears enough for an air hole.
The polymer resists blunt impacts (no damage to polymer) but cutting and energy attacks will inflict full damage.
On it's own, the polymer will persist for the character's ME in minutes plus one minute per level.
The character can also seal himself (safely) in his own polymer, granting himself a Buffer of SDC equal to his ME score (needs to be renewed when depleted and does not protect against blunt/crushing impacts). The polymer, when worn by the character protects against acids and skin agents (if the character can arrange for his own spare oxygen, then against airborne toxins as well) and it's slick nature grants him +4 to escape/ avoid grapples and locks, +20% to escape artist but -20% to climb.