Earthmover

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Earthmover [Major] by Iczer

'Anataeus was weakened when removed from the earth. I am made stronger by your connection to it'

The character can cause savage ripping in the ground as he forces brute force control over it.

1) Destroy earth: The character simply break up stone, and earth making it more loose and ground up. By expending 2 actions the character turns the ground within 40 feet and up to 20 feet across and deep into a looser, weaker form. Solid stone becomes cracked and worn, rock becomes a jumble of debris,and with enough effort even marble can be wrought into fine sand. The process takes 1 melee round per 4AR of the affected material, during which time the character must expend two actions per melee round. Solid stone stone becomes broken ground. Broken ground becomes rocky, rocky becomes gravel like, gravel becomes sand and eventually sand becomes dust.

2) Rumble: The character can expend 2 actions to simply shake the ground around him. an area 40 feet across up to 80 feet away starts to buckle and shake. Anyone on the affected area must check vs balance or fall down (taking 1D6 damage in the process). Anyone on the ground also takes 1D6 damage per melee round until they can stand (another check for balance). Moving out of the area is simple, but Spd is reduced to 1/3rd while the ground shakes. The character is unaffected by the rumbling, which lasts for one melee round per level. Attempting to make attacks while standing on the rumbling ground will see combat rolls reduced by three.

3) Weaponize: The character can simply create bursts of earth and rock. On open or natural ground, the character can cause a chunk of rock to simply swell upwards explosively. The character has +4 to strike and the target is -4 to dodge from the sudden attack from an unexpected direction. Damage is 2D4x10 +5 per level, and the range is 80 feet. Because of the nature of the attack, targets more than 5 feet from the ground are untouchable. Urban areas also interfere with this power. If the area is paved with concrete or asphalt (most urban areas in fact) then damage and range are halved.

4) Launch: The character can expend 2 actions to cause the ground to swell and burst upwards under a target. The target must be within 80 feet and the character has +4 to strike (and the target, as described, has -4 to dodge). If struck, the target is undamaged but is hurled 10 feet upwards, plus 2 feet per level. Falling like this usually inflicts normal damage, and costs the target an action and initiative. The character can use this on himself safely.