Earthen Armor

From The Black Vault
Jump to navigationJump to search

Earthen Armor (minor) by Stone Gargoyle

Based on the sub-ability Earthen Exoskeleton of the power Earth Possession, PU3 pages 57-58.
The character can control earth, sand, soil, rock and stone, making it coat his body, forming an elemental outer skin, doubling his size and providing considerable AR and SDC.

Physical Attribute Bonuses: Normal PS is doubled and becomes Superhuman (if the character already at Supernatural strength then the strength would not be doubled, it would remain the same; if he is at Extraordinary or normal strength, it would double and be considered Superhuman; if he is at Superhuman Strength, it would double and become Supernatural), PE increases +1d4 points. PB is reduced to 1d6, however, and PP is reduced -1d6 and speed is reduced by 75%. Using other superabilities while in the Earthen Armor doubles their normsal cost in terms of attacks and halves the range of said powers. The Earthen Armor will cause the character to sink in water, but provides an air-tight containment that enables the character to walk on the bottom of lakes without trouble (one hour air supply per level of experience). Weight is 1d4 tons.

AR and SDC: AR and SDC vary depending on what the armor is made of. Whatever they are, attacks that hit, but which fall under or equal to the AR do no damage. Physical attacks that are higher than the AR do full damage to the Earthen Armor; fire, plasma, and cold attacks do half damage.
Remember, the actual material from which the armor is made must be available in sufficient quantities for the super being to draw upon them to build his armor. Trace amounts are not sufficient. Fortunately, earth/soil, clay and sand are usually available everywhere.

Earth/Dirt/Soil: AR 13 - 275 SDC
Mud: AR 12 - 200 SDC
Sand: AR 13 - 300 SDC
Clay: AR 14 - 350 SDC
Rock: AR 15 - 425 SDC
Light Metals (nickel, aluminum, tin, etc.): AR 13 - 220 SDC
Heavy Metals (lead, silver, etc.): AR 15 - 450 SDC
Iron: AR 16 - 500 SDC

Range: Self; must be in contact with the ground or other source of elemental earth material (touch). Duration: Can maintain the Elemental Armor for one hour per level of experience.

Damage: Layer of earth adds +1d6 damage to physical attacks when wearing the Earthen Armor.

Attacks Per Melee: Creating the Earthen Armor takes two melee attacks/actions. Physical attacks while wearing the Earthen Armor cost an additional atrack to perform on top of their normal attack cost.