Earth Tremor

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Earth tremor (minor) by Drunkem Werebear

The character is able to send forth tremors through the earth that can cause damage, cause a loss of balance, or have some other interesting effects.

Damaging tremor: This short range attack is best used in sand or loose earth because it actually sends a mass of earth into the victims face fast enough or with enough power to cause a small amount of damage.

Range: 50ft +5ft per level
Damage: 1D4+1D4 per level

Also buffeting causes temporary blindness is -6 on all attacks for their next action

Balance tremor: The character is able to make a tremor that causes all people in the immidiate vicinity to lose their balance. Can be targeted or made to be an aura affect

Range:
Targeted 50ft +5ft
Aura 10ft+5FT per level
Effects: those who cannot maintain their balance with a rolll of 15 or greater with bonuses fall to the ground lose one attack and are -4 on all actions for the next melee

Covering up tracks: The character can make a tremor through earth folliwing in a straight line that can serve to disrupt the earth so that any tracks that the character could have made have been lost. making it much harder to track the character if using sight alone

Other bonuses:

Can sense geological occurrences
+2 to maintain balance