Earth Plexus

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Earth Plexus [Major] by Iczer

'The human Bollard will save the day!!'

The character can join with the earth to become a solid lump of matter, rooted to the ground. He must be touching the ground (a freeway overpass is not acceptable, but a ground level street is). when he does so, he takes on the visual appearance of the matter he is bonding to but otherwise becomes a human sized lump with the following characteristics:

SDC: 1000, plus 150 per level. regenerates this at a rate of 100 per minute.
Rooted to the ground: A supernatural strength equal to the character's ME plus his PS (+5 per level) is required to uproot him from the ground. Alternatively, damage equal to 1/10th his SDC must be inflicted in a single blow to crack him free.
AR: Equal to the surrounding material. Typically 13-16 depending on the ground he is attached to.

While rooted to the ground he is immobile, but can exercise the use of powers normally, as long as they do not requires a strike roll, or rely on having body parts. he remains immobile. he is also unable to alter his physical structure while rooted. He cannot communicate unles he has other poers and abilities that allow him to (sound manipulation, illusions, telepathy etc)

Land manipulation: While rooted to the ground, the character has a number of special abilities:

1) Destruction: every minute the character can reduce the surrounding ground's AR by 1 and it's SDC by 10% as he breaks the ground around him to dust, sand and rubble. he can reduce the SDC down to 30% of it's original and it's AR donwn to 0. when either occurs, it indicates that the solid earth around the character has become loose and fragile for a radius of 30 feet +5 feet per level. when it occurs, the character no longer has any soliod ground to root himself to and this power ends.
2) Enhancement: The character can reverse the above process, fixing potholes, repairing cracks and turningcsand and gravel into flat stone.

3) Enrichment: The character can turn a square mile of open earth (or even sand) into richer land, increasing the yeild of that land by 10% per level (or -10% per level if reversing the process) this change takes an hour to perform.