Earth Mastery
Earth mastery [Minor] by Iczer
'as soon as we get out of this city, I'll be able to catch him'
The character can, subtly and overtly, manipulate the natural terrain around him to grant him special benefits.
1) Earth: When the character sets his feet down on solid ground (natural ground) it bends and shapes to his needs. rocks develop handholds(never needs to make a climbing check), unstable surfaces flatten out(never needs to make a sense of balance check), and when he runs and jumps he can double his Spd score and double his jumping distance, as the earth literally vaults him forward. If falling onto rocks or earth, the ground softens and buckles halving any falling damage (and no damage under 20 feet). The downside is that he leaves a pretty obvious trail of distorted earth and ground. the artificial nature of concrete means that this doesn't function in the city.
2) Plants: The character can pass unharmed and unhindered through the thickest of shrubbery and undergrowth, and may brachiate through trees at his normal Spd score. He never needs to make a climbing skill check when climbing a natural tree. Though dead wood fails to respond to the character, rotting natural wood (such as a dead log over a chasm) will. As above, the character leaves a pretty obvious trail where he goes of parted shrubs and convenient branch growths.
3) Defensive: Characters transformed into natural, earth based substances inflict only half damage to this character. Likewise, his attacks bypass any Natural AR posessed by such a target and inflict 50% more damage.