Earth Lock
Earth Lock [Major] by Iczer
'I'll move when I'm good and ready'
The character can plant his feet on the ground and enter an umovable state, where he has a symbiotic attachment to the very ground he stands on.
When the character plants himself, which requires 2 actions to perform,he gains the following abilities:
- Gains an AR equal to the material under his feet
- Is holding onto the ground with a Supernatural PS equal to his PE, Plus the AR of the ground Plus 5 per level. this is the required force to move him from that spot, not a supernatural PS attribute. any attacks that would move him against his will that cannot best this strength simply fail.
- Can transfer damage into the earth. The charactercan transfer damage into the ground below him. up to 3/4 of kinetic damage and 50% of all energy damage may be simply transfred into the earth instead of him. If he takes more damage in a sinlgle blow than his 'gripping strength' he must make a PE based saving throw (14) or lose his grip (the erath has broken up around his feet.
- While pinned, his strength becomes extraordinary. He cannot Kick or move from his spot though. he gains +1 to strike with melee weapons or hand to hand attacks, but -6 to dodge and autododge.
Other abilities: The character enjoys +30 SDC while attached to the earth.
The character can flex the earth he is bonded with to create a kind of shockwave or tunnel. The shockwave takes 3 actions to perform, during which time he parries at -4. The shockwave craetes a wave of earth 4 feet high out in all directions to 30 feet +10 feet per level. everyone in the area must save vs knockdown (-20%) or be kocked down and to the outer edge of the effect (amd also take 4d6 damage +1d6 per level.) the shockwave moves all items, shoving them aside as if posessing half the character's gripping strength. This damage is also reflected to the same area downwards for about three feet. if done inside an office buiilding it may rip a hole stright down before it can hurt anyone.
The tunnell effect works the same way, taking three actions to perform. when it goes off, the character sinks into the earth, compressing it as he goes and tunelling down 20 feet per level, or until an open area presents itself. after a use of this ability, the character is unable to go down any further, as he has compressed the ground beneath him too much.
Boith the tunnel and the shockwave break the character's grip with the ground.