EE: Single Target Blast
EE: Single target blast [Minor] by Iczer
'Of course I'm careless. It's not like you were in any danger'
The character can fire beams of high intensity energy, that is phased specifically to target only a single substance at a time. this provides a means for firing without hittinmg unwanted targets, as well as for unique trick shots not otherwise available.
Range: 100 feet +25 feet per level.
Duration: Instant. each blast uses one attack per melee
Bonus to strike: +3 for aimed shots, +1 for wild.
Effect: 2d6 +1d6 per level of experience
Special effects: By concentrating for one action on a specific target, the character attunes himself so that the energy from his beams can only affect that subject. The character remains attuned to that subject until he attunes to another. By this means, a character can choose to target only steel, or flesh, or wood, leaving all other substances. Furthermore if the character spends an action touching a target, then his attunement is greater, only allowing the beams to affect that single target (allowing a character to fire into a room full of hostages without risk of harming them). This power also allows a character to fire at a target, such as a fuel tank, without risk of explosion (the beams do not ignite the fuel).
Special: If the character is holding a type the type of matter he is attuned to while firing, his beams become much more deadly. When these conditions exist, the character gains a +2 to strike and +2D6 Damage. This does not apply to 'flesh' unless the character has a sample of the target's specific DNA. When attuning to flesh, the character's beams tend to flow over and around (and sometimes through) conventional barriers. AR's of worn armour are ignored if the AR is under 16. additionally, any penalties for striking foes under cover are halved (unless in full cover).