Duplication Via Infliction
Duplication via infliction: [Major] by Iczer [Also known as Neitzeian superhumanity]
"Burn me once, shame on me, burn me twice...now you're cooking!"
The Character has a slightly altered form of mimic where he needs to grow from suffering. Essentially he absorbs and copies powers that have been used against him. Strike him with extraordinary PS and he gains that strength. Stab him with body weapons and he too grows a blade. Burn him with EE: fire and...well you get the point.
1) Absorbative mimic: the character accurately duplicates a power used offensively against him. the character only acquires the specific sub ability, and a specific power rating dependent on his experiences. If struck with a 'reduced impact' bolt from a 7th level character with EE: light, Then the character acquires a copy of that same power, at the reduced rate. In addition, this power does not mimic other, associated abilities or strictly defensive powers. He can absorb the shockwave from the vibration power if he is subjected to it, but not the other aspects of the power. He can copy the superhuman strength of an invulnerable character if struck by him, but not his actual invulnerability. He can copy a person's extra attacks if the target has a power that provides extra attacks, but cannot mimic IQ, ME, MA,PP, PE, PB or spd.
2) Maximum powers: The character can mimic 3 powers at level 1, plus an additional extra power at levels 2,4,6,8,10,12 and 14. He can keep an mimicked power for 1 hour per level.
3) Psionic powers: If the character becomes the target of a psionic (not magical) attack, then the character acquires that particular power (presuming he has an available power slot available or is willing to make one available), plus an ISP base equal to twice his ME score, plus the cost to activate the power in question. needless to say, this grants the character +4 to save vs psionics.
4) Mimic natural effects: The character has a limited facility to mimic powers from sources other than superbeings. any source of natural damage may be instantly converted to a one shot ranged attack at +2 to strike out to 200 feet, with the type of damage identical to the type suffered. The damage taken is converted into D6's, at a rate of 4 points to 1D6. (Johnny Damage falls from a 4 story building and takes 4d6 damage. He takes 17 damage. apart from the bruising, he has now the ability to fire off a 4d6 blast of kinetic energy. If he took 11 damage from an electrical outlet later on, he could fire off a single 2d6 electrical bolt.) The character can store these bolts for 5 minutes per level of experience, but can 'hold' no more than 3 (+1 at levels 3,6,9,12 and 15)
5) Other benefits: The character has adapted to using this power, and by putting his body on the line he has developed the following extra abilities.
- +4 to PE
- +2 to ME
- +1D4x10+20 SDC