Drowning Man

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Drowning Man (minor) by Stone Gargoyle

By using an action to initiate the power and an additional action per melee round to maintain it, the character can cause a target within ten feet per level to have the water in their body increase so as to fill their lungs and throat, essentially causing the person to drown. The target must make a save vs. passing out from lack of oxygen once per melee round (14 or better, PE bonuses apply). Upon a successful save, the target will take one point of Hit Point damage due to lack of oxygen and suffer penalties (-4 to all combat moves, reduced to half attacks and loss of initiative). A failed save will cause the target to pass out and resume breathing normally. The target will not die from this attack, as they cannot lose more than a quarter of their hit points before automatically passing out. The character also can only maintain this attack for one minute at level one, plus an additional minute at levels 4, 8 and 12.