Drift
Drift: [Major] by Iczer
“ I am so out of here man”
The character can latch onto the timestream and surf it a little, drifting in and out of reality as he does so.
1) Step: By stepping through the time stream, the character can ignore obstacles less than 6 inches thick, effectively allowing him to hop through walls and force fields. It takes no actions to do so, and can be used to phase in and out to avoid attacks (treat as an auto dodge at +6)
2) Jump: By grabbing firmly onto the time stream, the character can step out of time and step back in within 60 feet of his original location but up to 20 minutes per level in the future (may be less) each jump requires 2 actions to perform (but may be used as a dodge).
3) Voyage: By concentrating for a minute, the character can simply shift himself, and any willing object within 30 feet up to 25 miles east/west or 5 miles north/south. The trip is staggering and has only a 40% chance of success (+5% per level). A failed roll drains 2 ME from the character. Any target that goes on the ride, including the character, arrives fatigued (-1 attack -10% skills -2 to combat). The character always lands in an open area and on a solid surface (though this can include open water).
4) Dismiss: By spending 3 actions the character can attempt to send another target into the future. The target, who must be within 20 feet, makes a saving throw (14+ ME bonuses apply) or be sent 2 melee rounds into the future. A second saving throw (14+ PE bonuses apply) is made when he arrives to avoid being fatigued.