Dreamquake
Dreamquake [Major] by Iczer
‘Hush your screaming child. You don’t want to wake the neighbors do you?’
The character can stimulate the brain to produce hallucinations akin to those experienced while dreaming.
1) Stimulate narcosis: By expending 2 actions and specifying a target within 60 feet, the character can induce fatigue and drowsiness. The target must make a saving throw (14+ ME bonuses apply) or begin to lose focus and concentration as he falls into what feels like sleep (The target is not falling asleep per se, but the chemicals that govern his waking/sleeping states are now thrown out of whack). The target cannot concentrate on powers (powers that rely on concentration fail) and the target has difficulty with normal interaction (-1 attack -10% on skills, -2 to all combat abilities) This effect lasts for 1D4 melee rounds (+1 round at levels 3,6,9,12 and 15) an area affect version of this power affects all targets within 30 feet but for half duration and a +2 to the relevant saving throw. The area affect version requires 3 actions.
2) Stimulate horror: By playing havoc with a target’s brain chemistry, he can simulate the unreasoning horror and terror of a waking nightmare, combined with faulty perception. The character specifies a target within 60 feet who must make a saving throw (14+ ME bonuses apply). A successful saving throw means the target feels nausea and dizziness (-1 attack). A failed saving throw means the target brain begins to trip. For the duration, he is under the constant effect of a HF of 14 (Roll once per round to confront). In addition, the character must make a perception check of 14+ to even identify any targets. In any rate, the target suffers from a heightened heart rate and other associated signs of anxiety, losing one attack per melee for the duration. This effect lasts 1d4 melee rounds plus an additional round at levels 3,6,9,12 and 15. As above, the character can perform this over an area of 30 feet, the targets of which must make a normal saving throw at +2. The area affect version requires 3 actions.
3) Other bonuses: +4 to ME +4 to save vs Horror factor. Does not need to sleep, but may do so if he chooses. Is himself immune to nightmares.