Dream Avatar
DREAM AVATAR
-By Mr. Twist and AJ Pickett-
This was created based on The Dreaming Hero
The Dream Avatar is really two individuals, a larger than life costumed super being and a seemingly unremarkable individual who does not appear to possess any sort of super power, aside from a vivid, somewhat obsessive and emotional imagination.
While this normal person goes about their business, they are fighting a constant battle with drowsiness and their vivid, wandering imagination, day by day there seems to be a struggle going on between the real world and the dream world that this person has created. At various times during the day and night they sleep, and it is only while they sleep that the nature of their extraordinary super ability becomes obvious. From out of the mind of this slumbering joe average springs the very essence of the comic book super being, woven from ectoplasmic substance, equiped with a personality of it's own, the Dream Avatar is the imagination and will of the dreamer made real.
Unlike any other power category, the major weakness of the Dream Avatar is also the source of all of it's power. While the dreamer sleeps, the Avatar goes forth to battle crime and save the world, but the dreamer has no choice, no free will, and as soon as they fall asleep, they experience the strange, vague, somewhat nightmarish second hand perspective of what appears to be the real world, but with a bizarre twist. What's worse is that this happens again and again, a repeating theme that they are powerless to prevent.. the only repreave they have from the world of the Dream Avatar is when they do everything they can to stay awake. The character may be well aware of the nature of his super powers however, and lead a relatively normal, balanced existance as two seperate individuals.
Note: To make a character with this as a power category, two characters need to be rolled up. One character is the dreaming person, and the other is the actual Dream Avatar. Attributes for the Real Person should be rolled as normal, and then the Dream Avatar is a second character, projected from the subconcious mind of the Real Person when they dream.
Powers of the Dream Avatar
Requirements: No attribute requirements.
Minimums: These bonuses only apply to the Dream Hero.
Special Avatar Abilities
These powers and abilities only apply to the Avatar Form. When the person sleeps, the Avatar is born for a limited time.
Base Attribute Bonuses:
M.E. and M.A. are increased by 1D4 (minimum 14), P.P., P.E., and Spd. are increased by 1D6 (minimum 16), P.B. is increased by 1D6+3 (minimum eighteen) and P.S. is increased by 2D6 (minimum 22).
Basic Dream Avatar Features:
Damage done to the Avatar's clothing or costume is regenerated just like a wound to it's body.
The Dreaming Character's Dream Avatar is always an idealized form.
The Dream Avatar has Hit Points equal to the Dreaming Character.
The Dream Self always reappears in the last spot it was before it dissipated the last time. If it was destroyed last time summoned, then it reappears next to the Dreaming Character.
If the Dream Avatar and the weapon it creates are separated or more than 1D4 melee rounds, the weapon dissappears.
The Avatar is immune to attacks made on it with it's own weapon, they simply do no damage at all.
Special Avatar Features: To determine how many special powers the Avatar possesses, roll 1D4. Choose, or roll 1D10, to determine specific abilities. Reroll any copied abilities..
1. - Mighty Strength:
The Hero's strength is increased by one level, with a maximum of Superhuman. Regular strength becomes Extraordinary, Extraordinary becomes Superhuman. If the character already has Superhuman strength, select another Special Avatar Feature.
2. Flight:
The Hero can hover or fly at a low speed. The maximum flight speed if limited to 50mph. The max altitude is 1000ft. This can be increased through super powers.
3. Summon Weapon:
The Avatar has a signature melee weapon that materializes whenever the Avatar does. The weapon reflects the personal style of the Dreamer and the Avatar, it is also a part of the Avatar and though it can be temporarily destroyed, it always reappears when the Avatar does.
Damage: 2D6 no matter what form it takes. +1D6 at levels 3, 6, 9, 12, and 15.
Bonus to Strike: +1 at levels 1, 3, 5, 7, 9, 11, 13 and 15.
Bonus to Parry: +1 at levels 3, 6, 9, 12 and 15.
Bonus to Damage: +2 (in addition to any other bonuses)
4. Mighty Endurance:
The Avatar is more resilient than their normal waking hours counterpart. They gain +50 S.D.C., +2D6 Hit Points and +2 P.E., they also gradually regenerate at a rate of 1D4 S.D.C and 1 Hit Point per hour.
5. Inhuman Awareness:
Choose one type of Heightened Sense power.
6. Awesome Presence:
Something about the Avatar inspires awe in others. Maybe they glow, or just seem to be perfect. They have an Awe/Horror Factor of 12 (+1 at levels 5, 10 and 15).
7. Damage Resistance:
The Avatar just seems to be able to take a few serious wounds and shrug them off without noticing it. Reduce any penalties due to massive damage or pain by half and ignore the first few points of damage in the first attack of any combat round, this starts as only 2 points, but increased by +1 each new level of experience.
8. Inhuman Metabolism:
Due to some bizarre physiology, the Dream Hero does not need to breathe. They can still be affected by gases that get into their system somehow, but they don't need to breathe, drink or eat, all of their needs are provided by their Dreaming alter ego.
9. Powerful Build:
The Dream Avatar has a stronger, more powerfully built form, with denser 'muscle' tissue and greater body mass, Add +10 to Physical Strength and +1d4x10 S.D.C..
10. Fearless:
Due to the fact that the Dream Avatar is a product of the dreamer's imagination and has a completely unique worldview, they are immune to mental shock, fear and more resistant to mental attacks or insanity. Add +4 to save vs Psi attacks and Insanity.
Determining Powers
Roll on the following table to determine what powers the Dream Avatar has.
Note About Psychic Powers:
If Psionics are rolled, the Sleeping character is also treated as a Latent Psychic for purposes of saving throws vs Psionics, even though they normally don't have any psychic abilities they can use while they are awake.
Note About Magic Abilities:
The magic spells that can be gained by the Dream Avatar are real magic spell-like abilities , but they don't work to the same rules that other magic users utilise. Other magic users will realize any 'spell casting' the Dream Avatar is doing is all just a load of gibberish, or possibly some alien form of spellcasting that makes no sense and is impossible to mimic with any chance of success. The spells the Dream Avatar gains are what the Dreaming character imagines real spells are like.
POWERS TABLE
- 01-08 - 1 major and 4 minor super powers.
- 09-15 - 7 minor super powers (no major powers).
- 16-21 - 1 major and 1 minor super power, plus 1D4 lesser psychic powers. I.S.P. is 2D4x10 +M.E..
- 22-29 - 2 minor super powers, 1D6 lesser psychic powers and 1D4 Super Psychic powers. I.S.P. is 2D4x10 +M.E..
- 30-38 - Detemine Psionic Abilities as a Latent Psionic(including ISP and increase in Psionic Abiliies by level)
- 39-46 - Choose 2 Psionics from each category, except Super. Choose 2 spells from each level, 1-4. ISP is 1D6x10+ME. PPE is 1D6x10.
- 47-55 - 1 major and 2d6 spells from levels 1-4. PPE is 1D6x10.
- 56-63 - 1 major, 1D4 Psionics from any category except Super, 1 Super Psionic, and 1 spell from each level 1-4. ISP is 1D6x10+ME. PPE is 1D6x10.
- 64-71 - 5 minors and 1 Super Psionic. ISP is 1D4x10+ME.
- 72-80 - 2 majors and 1 minor
- 81-89 - 2 majors and 2 minors
- 90-93 - 3 majors(no minor powers)
- 94-100 - 2 majors and choose 2 Super Psionics. ISP is 1D6x10+ME.
Bonuses to the Dreaming Character.
+4 save vs psionics due to two minds in one head.
Can wake up or fall asleep at will and can manage to wake up after sleeping for a specific length of time (never needs an alarm clock).
Penalties if the Dream Avatar is killed:
The Dream Avatar takes 1D4 days before it is available to be recreated. Until then, any and all powers that were used by the Dream Avatar are lost until it is recreated. Also, the Dreaming Character loses 2 attacks per melee round, is -3 to all combat related rolls and skill performance is reduced by -20%.
Notes on the Dreamer's relationship with the Avatar.
- The Dream Avatar may not know what it is, but it does sense the connection to it's creator. It will attempt to protect the Dreaming Character from harm if need be. It can also sense when the Dreamer is hurt and will always attempt to rush to it's creator's aid. It always knows where the Dreamer is and nothing can permanently seperate the two (if this ever happens in your game, just say the Avatar winks out of existance and reappears next to the Dreamer.. it can not exist independantly).
- Each character (Dreamer and Avatar) has it's own set of memories. To each other, the other's life seems like a barely remembered dream. If the Dreaming Character possesses Total Recall or Heightened Sense of Recall as part of the Avatar's super powers, then the Dreamer will be able to remember everything experienced by the Dream Avatar.
- While the Dream Avatar is active, the Dreaming Character is almost impossible to wake up. Loud noise and jostling do not work. If the Dreaming Character takes any more than 5 points of damage, however, they will wake up and the Avatar (where ever it is) will vanish.
- Skills and combat bonuses the Dreaming Character possesses are shared by the Dream Avatar (modified by it's own bonuses).
- The Dream Avatar will dissipate if targeted by Negate Super Powers.
- The Dream Avatar can go an infinite amount of distance from the Dreaming Character, but can not exist independantly in another Dimension or another area which blocks it's connection with the Dreamer. Anything that blocks Psyhic Powers will also interfere with the link between Avatar and Dreamer.