Draw Opponent
Draw opponent [minor] by Iczer
'I suppose you are wondering why I called you here'
The character has the ability to cause an otherwise distant opponent to move towards him allowing him to engage physically. This power can be used to move objects other than the opponent with a little more precision required. There are three methods to perform this, and the character selects the type when he selects this power.
1) Teleport: The character can cause a target within 100 feet +20 per level, to vanish and reappear within 6 feet of the character. The target simply is moved closer in a straight line. This action requires 2 attacks to perform, and is resisted by the target with a saving throw (14+ PE bonuses apply). Targets must weigh less than 200lbs plus 50 lbs per level.
2) Levitation: The target is attracted (pulled on a molecular level) straight toward the character stopping gently within 6 feet of the character. The target must check for balance at the trip's end in order to remain standing. Targets must weigh less than 150 lbs plus 20 lbs per level. The target may attempt to reflexively grab an object to remain where he is if he is aware what is happening (makes a strike roll to grab a solid object). If successful, then the target remains where he is. This type of summoning requires 2 actions.
3) Tether: The character shoots out a strong cable, line or cord to the target, which adheres to him, and then yanks him towards the character. The tether may inflict up to 2d4 damage as it does so. One adhered, the line retracts instantly pulling up to 150 + 20lbs per level. The target may resist by rolling a D20 and adding his PS attribute. The character may do the same, but adds +2, with an additional +2 per level. If the target fails to resist,then he is yanked up to 60 feet (+10 per level). Using the tether option counts as two actions. Optionally, the tether can yank the character towards his target instead, as long as the target exceeds his weight range (a quick way to scale a building). The character still needs to hit with this power though, with a +2 to strike plus any PP bonuses.
General notes:
- No method has the fine control to stop a target midway or partway along the line of movement. The target arrives within 5 or 6 feet of the character, not in a convenient pit halfway there.
- At 3rd level, this power may be combined with a normal melee attack as the opponent arrives. This is at +2 to strike if using the teleport method (he doesn't see it coming) , or +1 damage per level using the other two methods (essentially, pulling a target into the attack)
- Objects weighing less than 100 lbs may be summoned as a single action rather than as two actions.
- Objects less than 10lbs may be snatched without counting as an action. A nearby sword could be teleported to hand and then swung as a weapon as a single action.