Drain and Transmit Super Powers

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Drain and transmit super powers [Major] by Iczer

'Ok guys....lets use his own strength against him'

The character has the raw ability to not only weaken his opponents, but to supply his friends with the energy stolen energy of his enemies.

1) Drain targets: By expending two actions, the character can drain energy from a target leaving them vulnerable. the target need only be within 75 feet (+10 feet per level). if the target fails to save Vs this power (16+ PE bonuses apply) then he suffers one of the following effects (the character chooses which)

  • All powers based on level drop by one level
  • Strength drops by one category (supernatural to superhuman for instance)
  • Target loses 20% of his ISP
  • Protective powers see their AR's reduce by 2 and their SDC values reduced by 25%

All penalties last for 2d4 minutes +1 minute per level

In addition, the target is afflicted with fatigue (-2 to all combat actions, and -10% to all skills. speed is reduced by 25%)

2) Transmit stolen power: In the same action as the character drains power, or within 1d4 minutes, he may release it to others. Releasing power to another takes 2 actions to perform. The recipient must be within 75 feet (+10 feet per level). Recipients of someone elses power recieve one of the following bonuses:

  • All level based powers gain a +1 effective level
  • Strength increases by 15% OR rises one category
  • Character gains a temporary boost of 50 SDC

In addition, the enhanced target feels invigorated and healthy, gaining +2 to initiative, and +10% to skills. these bonuses last for 1d4 minutes +1 minute every even level.

3) Transmit to multiple recipients: the character can instead divide his gifts among many targets, transferring a small portion to all. the character may select up to 3 targets, plus one at levels 3,6,9,12 and 15, who recieve the following benefits for 1d4 minutes, plus 1 every even level. +10% to PS and PE, +2 to PP, 20 bonus (temporary) SDC

4) Other notes: This power only works against the truly powered, mutants, aliens and experiments mostly (but also psychics). The character can drain himself rather than another in order to aid an ally, or may convert this power into temporary strength and endurance. (Loses this power for 3d4 minutes, but gains the bonuses described in #3 (duration is still 1d4 minutes +1 per even level)