Dragon Centaur

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Dragon Centaur by Stone Gargoyle

Dragon Centaurs, also known as Draconitaurs, are not true centaurs but rather tauric creatures with dragon-like bodies. The half-man, half-dragon creatures' origins are a mystery, but it is suspected that they were created as a minion race by a god to be used in war as powerful weapons, as they are obviously built for battle. If they are indeed a minion race, whatever god they served no longer lays any claim to them. There are several types of Dragon Centaurs, and it is unknown if they are one species or several made to interbreed. They typically don't interbreed between types, though. The three types which are known to exist are the fire type, ice type and poisonous gas type. It is thought that when they were created, they were meant to imitate the various types of dragons. It is unknown if at one point there were more than just the three existing types of Dragon Centaurs, but it certainly seems possible (G.M.s may choose to make more types available at their discretion).
Dragon Centaurs live in high mountain caves and ledges, in groups of 1d6 members. They do not breed often, so children are rare. All families in a given area will generally be of the same type. They are extremely territorial and will defend their lands against the presence of other creatures, allowing only herds of food prey to reside in their chosen territory. They dislike strangers, even other Dragon Centaurs, who may be considered a threat when coming into their territories. As they have no use for trade goods of other races, they limit their interaction with the two-legged peoples. Rarely, Dragon Centaurs will capture and enslave humanoids who come into their territories rather than kill them. Even rarer still is it when a humanoid escapes. Thus their existence is mostly unknown to outsiders. Dragon Centaurs will rarely involve themselves in the affairs and dealings of other peoples. When they do, it is because they see an injustice being perpetrated. They have also been known to seek adventure when, at a young age, they find their home cave to be boring and uneventful. As their people are widespread, travel also becomes necessary when a young male goes to seek a mate and creates his own family. Often when approaching a strange family of other Dragon Centaurs, a male will have to engage in combat to gain the right to court the females in that family and to be granted the right to remain among them for any amount of time.
By mining ore from the mountains where they live, they are able to create their own weapons, many being capable armorers and blacksmiths. As they hoard their creations, many Dragon Centaur dens are a virtual treasure trove of arms and weapons.

Alignment: Any

Attributes: I.Q. 3d6, M.E. 2d6, M.A. 2d6, P.S. 4d6+10, P.P. 4d6, P.E. 5d6, P.B. 2d6, Spd 6d6 (X5 in flight)

Hit Points: 6d6X10+P.E. attribute number +1d6 per level of experience

S.D.C.: 3d6X10 plus any gained by O.C.C. and physical skills

Natural A.R.: 12-15; 11 +1d4 additional

Horror Factor: 16

P.P.E.: 1d6X10

O.C.C.s Available to Dragon Centaurs: Any

Natural Abilities: Nightvision 40 feet, exceptional hawk-like vision, see the invisible, impervious to poison, bio-regenerate 2d6 S.D.C. or hit points per melee round, prowl 30%. Leaps 10 feet high and 19 feet across +1 foot per level of experience, or 100 feet on a gliding/soaring leap.

Breath Weapon: The three different types of Dragon Centaurs each have a different type of breath weapon. Only one type may be selected from the choices below. G.M.s may choose to make additional choices possible at their discretion.
  • Fire Breath: Damage: 5d6, Range: 50 feet
  • Ice/Frost Breath: Damage: 5d6, Range: 50 feet
  • Poison Gas Cloud: Damage: 6d6 (may save vs. Lethal poison for half damage), Range: 30 feet
Acid Blood: When cut, dragon centaurs bleed acid. A single drop will do 1d6 damage to organic material, 2d6 damage to metal, and burns for one full melee round, after which it becomes inert and does no damage. Ay weapon piercing or cutting a Dragon Centaur will take such damage.

Attacks Per Melee: Three per round or by hand to hand combat, whichever is greater.

Damage: Bite 1d6 damage, headbutt 4d6, claws 3d6, lashing tail 2d6, or by weapon.

Bonuses: +4 damage, +3 initiative, +2 to strike, +2 to parry, +3 to dodge on the ground, +5 to dodge in flight, +2 to pull punch, +7 to save vs. Horror Factor, +3 on all other saving throws.

Magic: By O.C.C. only

Psionics: Standard

Average Life Span: 2000 to 3000 years

Value: 60,000 to 80,000 gold

Habitat: Land of the Damned, the Northern Mountains, Old Kingdom Mountains

Languages: Dragonese/Elf, Dwarven and three of choice

Enemies: None per se; bipedal humanoids in general

Allies: None per se; dragons and other centaurs and tauric races in general

Physical Appearance: They have dragon-like bodies, with leathery wings coming off the shoulders, with a humanoid torso coming out of the neck. The head, hands, and belly are all humanoid, though the entire body is covered in scales and a pair of large horns decorates the head. Fire types come in a range of colors from gold to yellow to red to black. Ice/Frost types come in a range of colors from blue to white to silver. Poison Gas types come in a range of colors from gray to purple to green. Other colors may be available at the G.M.'s discretion.

Size: 8-16 feet tall from front feet to top of head, with the dragon body being 10-15 feet long, and the tail being an additional 8-10 feet. Wingspan 24-36 feet.
Weight: 2400-3600 pounds

Notes: Dragon Centaurs love all forms of metal weapons, including swords, axes, maces and pole arms. They are skilled at making all manner of arms and armor. Some families will have full suits of plate made custom for themselves, but such armor will fit only them. They are skilled at making armor for other creatures as well. Dragon Centaurs can also wear half suits of armor, preferring plate types. They will hoard metal and gems, as well as arms and armor they have made, though they have little desire or need for coins.