Dragon Aura

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Dragon Aura [Major] by Iczer...with thanks to Abraxis

'Dragon ball THIS numbnuts'

The character forms a skintight aura around himself, chanelling a primal energy from distant past, and forming it into a shell reminiscant of the great lizards of the past.

The aura works like suit of powerd armour, actually lifting the character up as he rides inside. creating the aura, and dispelling it later takes one action to perform.

Size: the dragon aura is about 25% larger than the character

Bonuses while active:

+1 attack per melee

Unarmed attacks inflict +2d4 damage

SDC: 30 per level of the character. when this extra SDC is gone, the aura remains, but the character must spend one action per melee maintiaining it.

PS becomes superhuman

Duration: if undamaged, it lasts as long as the character wishes. after the aura's SDC has dropped to 0, the aura ceases as soon as the character cannot concentrate on it, or refuses to spend an action per round in maintenence. The aura's SDC recovers at a rate of 2d6 every 10 minutes when the aura is down.

Extra abilities: The aura channels some of the powers of a particular aspect of the ancient lizards. as a result, when the character selects this power.

Tyrranasaurus Rex: Gains a bite attack, inflicting 3d6 damage or a power bite attack inflicting 4d6 damage plus PS bonus and taking 2 actions. characters bitten by the power bite must make a save vs Knockdown or be hurled (at the characters option) up to 1d4x10 feet away. +2d4PS while feild is active. Natural AR 10 Does not tire while aura is up. +1 to strike, +10 Spd, +30SDC

Velocoraptor: Gains +2PP +15 Spd AR 8 and an additional attack per melee. +20SDC

Dragon: European: Gains a pair of energy wings that allow him to fly at twice his normal speed. +4PS +60SDC to energy aura AR 10

Dragon: Oriental: Gains +2 PP +10 Spd can fly at 3 times his normal speed. +50 SDC AR 8

Ankylosaurus: Gains +4PS AR 16 +100SDC

Pteranadon: Gains the power flight: glide plus 20 SDC an +1D4 PP AR 8

Triceratops: Gains horns that inflict 3d6. any charge, including a bodyblock/tackle with these horns inflict an extra 50% damage. AR 10, +1D6 PS +35 SDC

Stegosaurus: Gains +2PS 50 SDC and AR 10. Thermal venting plates reduce the dmaage from fire and heat by half

Brachiosaur: Gains AR 8 +30 SDC and +2 PS. Gains a swim score of 80%, can hold breath for 1d4x10 +PE minutes and swims at his normal speed.