Doubleshot
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Doubleshot (minor) by Stone Gargoyle
"I am going to shoot both of you with my last remaining bullet."
The character is surrounded by a strange type of quantum reality field which doubles the reality of a given event, multiplying possible outcomes.
There are few practical applications of this, but one in particular the character finds quite useful. He can shoot and hit more than one target with a single shot. What this essentially means is that the objects being thrown or shot out of his quantum field split on a sub-molecular level, multiplying to hit more than one target.
- Striking: When rolling to hit, the character only rolls once but can designate more than one target for a single shot. The character can designate an additional target at level one, plus one more at levels 3, 6, 9, 12 and 15. Damage is reduced by one point per each additional attack but never goes below 1d4 damage.
- Dissolving Reality: The projectiles suffer some molecular alteration when exiting the field. In the case of knives and arrows, they destabilize after impacting on a target, becoming unusable. Bullets simply become unidentifiable in terms of ballistics. GMs may choose for all evidence to simply vanish in a quantum flux phenomenon.
- Limitations: This applies only to attacks actually exiting the character's quantum reality field.
- Range of Field: The quantum reality field surrounds the character for a radius of 10 feet.
- Other Bonuses: +2 to strike, parry and dodge in Hand to Hand combat, +1 to initiative, +2 to modern weapons fire (aimed)
- Other Effects: Opponents entering the character's quantum reality field must save vs. disorientation(12 or better, ME bonus applies) or suffer the loss of one attack, -2 to initiative and feel as if they have lost their grip on reality for 1d4 melee rounds. The character can choose to negate this effect as desired, though this negates the power while the field is effectively shut down.
- Note: GMs should feel free to adjust automatic weapons fire affected by the field as desired.