Doublemind
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Doublemind: [Minor] by Iczer
'We beg to differ'
The character has a second set of neural matter, a backup brain so to speak. Devoid of will and personality of it's own, it grants the character a number of special options.
- +2 to IQ, ME and MA
- +2 to save vs psi, insanity and HF
- +1% per level to all skills
- Can make two saving throws against mental manipulations
- Thinks at an accellerated rate (paralell processing). Strictly mental tasks can be performed at half the normal time.
- Can concentrate on two seperate tasks at a time. The second mind can ignore distractions. (can be alert for odd noises or movement while the main brain attempts to guide a lockpick) Character is alert while asleep (but still the body is groggy)
- Flee: If the character is rendered unconscious, or dying, the body can wander off to find a safe place. It has no skills or language, and only shoddy memories. It has 3/4 normal Spd and no attacks per melee (but has 3 actions). It does not attack but will dodge, play possum, and roll with punch fall impact to survive.