Doublehanded
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Doublehanded (minor) by Stone Gargoyle
This power differs from Multiple Limbs in that the arms sprout out at the elbow and are more easily concealed.
- Bonuses: Punches get an additional die of damage due to the second fist hitting. +1 to parry, disarm and avoid being disarmed, +3 to strike when doing a grab, and +10% to pick pockets, palming and any sleight of hand skills, +15% to juggling. PS +2.
- Limitations: Range of movement is limited, plus the limbs are obvious if not wearing loose sleeved clothing. It is far less noticeable then Multiple Limbs, however.
- Benefits: While not adding an additional attack, the character could carry two weapons (one in each hand) in one arm and strike for damage from both weapons simultaneously. +2 to strike in such a manner, but if the hit connects only because of the bonus, then it can be assumed that only one of the weapons hits and damage is only done by one weapon.