Doodles

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DOODLES by Reagren Wright

Of all the fairy folk none is more annoying then the 3 inch (17 cm) Doodle. These tiny bearded looking gnomes with greenish skin live in close night communities 4D4x10 strong in secluded forests, meadows, and grasslands. Like all fairy folk, they have an endless need for fun and mischief, but that’s only after work is done. Doodles are always busy doing something, whether it’s gardening, fixing, building, crafting, sewing, cooking, etc. Doodles believe one must never have idle hands. In fact Doodles spend 18 hours a day working. The rest of the time if for enjoying life, eating sweets, and of course singing and dancing. Doodles are also compelled to fix broken things. If a Doodle sees a broken down cart on the side of the road, he or she will alert the entire community, which will result in half of them coming over to fix it. They do the same thing for anything they come across, be it a gate, a shoe, even an entire building. Humans and elves whose homes have been destroyed sometimes return to see their home completely restored because of a hundred thankless Doodles. Of course, sticking around while Doodles work can be hazardous to ones health. Whenever Doodles work, they sing and if anyone but another fairy folk hears their song, then he or she is compelled to sing and dance or mimic the same physical actions of the nearest Doodle. A helpless knight could be found marching in place or a soldier might be mimicking the action of repairing a shoe or washing clothes. Perhaps a dwarf mercenary will be found jumping up and down. The typical Doodle song last 1D6x10 minutes, but when the entire community is working on a single project, the song could last for hours, days, or perhaps until the project is completed. And when one Doodle sings, you can be sure the rest will join in too.
For thousands of years, monster races (ogres in particular) have been gobbling up Doodles because of their alleged tasty flesh. Orcs and goblins have decimated entire communities by setting fire to them, and then afterward picking out the roasted one and eating them. Evil alchemist use their blood to make magic potions and pay a hefty fee for anyone willing to capture them alive or sell them vials of their blood. Perhaps this is why Doodles possess such powerful magic and their always singing. Then again, who has time to worry about dying when there is so much work to do.

Race.: Faerie Folk

Alignments: Any, but lean toward selfish ones.

The Eight Attributes: I.Q. 3D6, M.E. 2D6+2, M.A. 3D6, P.S. 1D4, P.P. 3D6, P.E. 2D6, P.B. 3D6, Spd 1D6+2.

Hit Points: P.E. attribute x2

S.D.C.: 2D6

Natural A.R.: 7

Awe: 8

P.P.E.: 1D6x100, plus can automatically draw on the P.P.E. around them from ley lines and nexus points.

R.C.C. Skills: Speak Faerie and Gobblely 98%, Speak Elf/Dragonese 80%, identify plants & fruits 90%, land navigation 80%, wilderness survival 80%, climbing 85%, preserve food 70%, tracking (people) 70%, track animals 80%, faerie lore 90%, ventriloquism 50%, sing 98%, dance 98%, play musical instruments (any) 80%, cook 65%, sew 75%, brewing 65%, holistic medicine 65%, general repair & maintenance 80%, carpentry 90%, dowsing 50%, forced march, and prowl 98%. Skills do not increase.

Natural Abilities: Never fatigue-tireless, nightvision 90 feet (27.4 m), can speak as loud as 90 decibels, keen sense of smell, track by smell 70%, leap 6 feet (1.82 m) straight up or 14 feet (4.26 m) across (double with running starts), see the invisible, sense the location of ley lines 50%, and the Faerie Song & Dance (special). Whenever one or more Doodle sing, all who hear it within 100 feet (30.49 m) must save vs. faerie magic (16 or better) or suffer the effects of Faerie’ Dance or mimic a Doodles’ physical actions (marching, fixing a broken gate, baking a cake, etc) and the victim begin to sing along. While singing, the victim cannot say or speak anything but the words to the Doodle song, nor is it possible to engage in any other physical/mental action or activity. Victims can only be saved by being forcibly pulled from the vocal range (100 feet/30.49 m), or rendered unconscious (a globe of silence will not quiet the song or negate its effect). Individuals cannot perform skills, have no initiative, and are -10 to strike, parry, and dodge. Note: Regardless of how many Doodles sing, only one saving throw needs to be made, but it must be made at the beginning of each melee round until every Doodle stop singing (which almost never happens).

Attacks Per Melee: Two physical hand to hand attack or four using magic.

Bonuses: +3 on initiative, +1 to strike, +4 to auto dodge, +4 to roll with impact, +3 on all saving throws, and +6 to save vs. Horror Factor.

Vulnerabilities: Same means used to protect oneself from all faerie folk.

Magic Spells: Purple Mist, Fireball, Wind Rush, Befuddle, Animate Objects, Grow Plants, Repel Animals, and Earth Rumble. Like all faerie magic requires a saving throw vs. magic of 16 or higher and has the spell strength, duration, range, and damage equal to a 10th level wizard/warlock.

Psionics: None

Value: Some monster races (ogres in particular) consider Doodle flesh tasty. Their blood is also used by alchemist to make various magic potions, although it takes at least a dozen or more to make enough for a single vial. 1 tablespoon (14.7 mL) of Doodle blood is worth 10,000 gold. Average Life Span: Immortal until slain.

Habitat: Anywhere

Range: Anywhere

Language: See above.

Enemies: Evil faerie folk, goblins, orcs, ogres, trolls, and giant kind. They also have a strong dislike for dwarves and wolfen. They go out of their way to sing “really loud” whenever dwarves and wolfen come by. Allies: Good faerie folk and other good creatures of magic. They have a fondness for elves. They are distrustful of humans, but are always willing to help those in need, however the simply adore children. In fact they are quite protective of babies.

Size: 3 inches (17.78 cm) tall.

Weight: 2 ounces (56 grams).