Dodge
Dodge [Minor] by Iczer
'Missed me. Missed me. Missed me. Missed me.'
The character can reflexively accellerate his body to avoid damage, swiftly moving out of the way, at the expense of his own endurance.
After a character has been hit, but before damage is determined, the character can activate this accelleration and simply move aside, as if he had dodged the attack. This does not expend any actions, but does strain the character. The character can alo shift about a foot or so, so he cannot avoid some impacts (explosions, car crashes, rains of acid etc).
Every time the character dodges, keep a tally of the strike roll. when the running tally exceeds his PE (+20 per level) he has become fatigued (-1 action -10% to skills, half speed and -1 to all combat actions) from that point on, each 'dodge' uses 2D6 SDC, and lowers his PE score by 1 (Until it hits 4 then he must pass out).
His fatigue total lowers by 5 for every melee of rest. when the fatigue meter is back to zero, the PE returns at one per melee. The damage done remains until healed normally.