Division
Division [minor] by Iczer
'We should put our heads together'
The character can split into 2 beings, by slitting himself up the middle. This process is uncomfortable but painless and takes 2 melee rounds to accomplish. when complete, each half grows a new half. this half is made of a type of ready mix protoplasm that acts as a substitute half body.
When split, each 'half' has half SDC and HP, and is down 4 PS, 2PE, 2 IQ 4Spd. Their effective level is halved as well (though skills remain unaffected). The protoplasm bodies grant 40 SDC to each half. If one half should be killed, then the other one knows about it immediately. The other half lives, but remains halved until he grows a new body out of the protoplasm (Takes 1 week per attribute. heals SDC and HP at rate of 1 per day each. when fully healed, his levels return at a rate of 1 per week).
Other bonuses: Each half knows what the other is up to at any time. The character is also ambidextrous (even when split). Protoplasm can be summoned to heal wounds and regrow limbs as well. the character can seal wounds shut with a single action, and can heal 2d6 SDC twice per day. If using protoplasm to replace a limb he suffers -2 to PP PS and Spd until the real one grows back (typically takes 1 month for a limb, less for a hand or finger).
Division [Major] by Iczer
'Let's split up and go for a look'
The character is able to divide his body into 5 smaller creatures, each with identical statistics and a hive mind (The character's). The appearance of each body is designed by the character when this power is selected. Splitting or regrouping takes a single action to perform.
Statistics: Each creature possesses one fifth of the character's SDC, but each has HP equal to the character's normal HP score. Each part is around the size of a housecat (give or take depending on the original character) and has pretty much unified statistics.
- IQ, ME and MA: are equal to the character.
- PS is equal to one quarter the character's normal PS, and lifting/carrying capacities are reduced to normal.
- PE is unfafected.
- PP is equal to the character's or 18, whichever is higher.
- PB is 2D4.
- SPD: is three times the normal character's score.
- Each creature has 2 actions per round, +2 to initiative, +2 to strike, parry and dodge and inflicts 2D4 with claws, teeth or other sharp implements.
- Each creature has all the character's normal skills, and possesses a natural climb (80% +5% per level) Prowl (75% +5% per level) and swim (60% +4% per level).
- The creatures possess none of the overt powers that the character may have, but retain any mental abilities and pseudo psionic abilities.
- The creatures can communicate amongst themselves over a distance of 25 miles, and may act in relay with one another. they may remain separated for any amount of time. each heals at the character's normal rate. If one is killed, the others will feel it,and will be able to reintegrate as long as at least four remain. If two or more are killed then the the character will be stuck as a trio until he can respawn himself. it takes seven days of complete rest for a new creature to respawn, plus one day per level of the character.