Disruptor

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Disruptor: by Iczer(Inspired by: NMI)

'I call this one, the Eliminator'
The character can unleash bolts of energy that serve to disrupt and interfere with other energy fields.
Range 500 feet +20 feet per level.
Damage 3d6 +1d6 per level of experience
Bonus to attack: +3 aimed, +1 wild
Attacks per melee: one per blast.
Special effects: The disruption blast has anumber of other effects depending on the target.
  1. Sensitive electronics: 70% chance any sensitive electronics struck by a disruptive blast simply fries. sensitive electronics includes any unarmored or unprotected electrical device.
  2. Hardened electronics: Takes double damage from the blast, and there is a 30% chance of suffering a shutdown or power disruption.
  3. Force fields, force walls and force constructs: Disruptive blasts deal double damage to these things. There is also a chance that the entire field comes down with the blast as well. there is a flat 30% chance the field will come down, plus 2% for every 10 damage inflicted by the blast, minus 2% for every 50SDC posessed by the field (thats is, left remaining. as the field wears down this number improves for the character)
  4. Concentration: if a target is struck while concentrating on a power (such as some aspects of gravity manipulation, then they must save vs stun (14+ PE bonuses count) or lose that concentration.