Disrupt Power Harmony

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Disrupt Power harmony [Major] Iczer

"Thats gotta hurt pal. You should stop doing that"

The character can affect another with a type of power reduction that specifically targets a character's inbuilt power immunities that allow him to function.

Range: 100 feet +10 feet per level

Attacks: each use of this ability counts as two attacks.

Damage: none. Targets must save vs this effect (16+ PE bonuses apply) or be afflicted as below.

Duration: targetted beings are affected for 2d4 melees, with an additional 1d4 melees added at levels 3,6,9,12 and 15.

Effect: The target is no longer immunised from the use of his own powers. Each use of any minor power by the target causes 1d4 damage +1 per level of the targets experience. Major powers inflict 1d4 damage per level of the target for every use (or once per melee as appropriate). The damage taken is a direct product of the powers otherwise negated strain on the body. Energy blasts scorch the character's flesh as it erupts from his body, Super speed stresses bones ligaments and muscles, and super strength tears and twists flesh. Powers that do not directly come from the character (such as many of the CEF powers) are relatively immune to this effect, as are strictly mental or pseudo psychic powers or sensory powers. Powers that provide blanket immunities or resistances, including those that provide a natural AR, inflict the relevant damage instead of that of an incoming attack (An invulnerable character at 3rd level would be taking 3d4 every time he is hit). This power also shuts down all regeneration powers while the target is affected.