Disrobe

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Disrobe(Rogue) by Taalismn

“It’s like picking somebody’s pockets, only I take their entire pants.”

The art of getting somebody else’s clothes off them in as fast and efficient a manner as possible. The practitioner of this skill knows their way around clasps, zippers, closures, seams, and buttons, and can quickly get a dress or body armor off somebody else without damaging the garments in question, and in half the time it would take somebody else to do it. The practitioner can also quickly figure out how a garment is intended to be donned, and can find their way around clothing in the dark. Besides fun to practice in the bedroom, this skill is useful for valets and maids attending to their employers, acquiring disguises(see the trope ‘Mugged for Disguise’), muggings, and disarming opponents(especially if their weaponry is in their clothing) in situations where simply ripping or cutting clothing off a person isn’t possible or desired.
This skill can also be used on oneself to reflect rapid removal of clothing without damaging the garments. This aspect of the skill is particularly useful for actors, fashion models, and spies in quick-changes of wardrobe.
Note that this skill is less effective(and may be wholly Ineffective) against power armors, mystic clothing, and certain superbeing garments, which may incorporate electronically keyed closure seams, magic clasps, or unstable molecules.

Bonuses: +5% to Pick Pockets, +5% to Detect Concealment(usable only on a person’s garments), +1 to disarm.
Base Skill: 40 % + 5% per level of experience, +15% if used on oneself. A single layer of clothing can be shucked in under 15 seconds using this skill; more complex garments(like armor and EVA suits) may take slightly longer. A failed roll means the disrober has hung up on a part of the garment(zipper stuck, can’t maneuver the person’s arm out of a sleeve, etc.) potentially giving the disrobee a chance to recover, strike back, or make a sarcastic remark about the practitioner’s inability to outwit velcro.