Disposable Bodies

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Disposable bodies [Major] by Iczer

'HAH..you thought I was dead..but you were mis...errk....Hah..you thought I was dead...'

The character can leave his body as an electromagnetic wave, and posess bodies that he constructs himself.

1) Create mannequin: The character can generate an artificial body out of his own personal energy and undifferentiated matter. This mannequin has 35 SDC, plus 10 per level, an AR of 12, and attributes that match the PC's own (though PE is irrelevant, as the mannequins are not 'alive' per se, and the body is devoid of IQ,ME and MA) and the minimum strength is extraordinary. Mannequins lose 5 SDC and 1 PS per day left unattended (see below). The character can generate up to 5 such mannequins per level.

2) Bio energy transfer: The character can leave his body and slide his life force into any of his mannequins. He transfers his personality and powers to the new body (though SDC cannot do more than double). In this manner he may fight until the body is destroyed, and then move on to a new body. This energy form is a wave of EM energy, composed of 75% of the PC's HP. As an energy wave, the character unable to make physical contact (and is technically intangible) but remains vulnerable to energy attacks (half damage). This energy form, when outside a body, starts to bleed into the environment. It loses 1d4 HP every melee round until it dissipates or finds a new mannequin (or it's original body). If the energy form dissipates, the character wakes up in his flesh and blood body without any memory of his time as an energy form. Though intangible, the energy form takes damage from passing through objects. Typical objects inflict 1 point of damage every round of contact, while conductive objects deal 1d4 damage. Objects swung as weapons deal no such damage. the energy form can fly at his normal Spd Attribute x10

3) Bio attack: In any body, even his original, the character can as an attack, send out his energy form and recall it ( or send it to a new body). Such an attack inflicts 1d4x10 damage to living beings or sensitive electronics (2d6 otherwise), with a +4 to strike. but inflicts the typical 1d4 HP to the character.

4) Other benefits:

Half damage from electricity (self and mannequin)
Immune to possession (though his abandoned mannequins are fair game, as is his abandoned body)
HP recovery is 4 times as fast as a normal human.