Disintegrator

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Disintegrator [Major] by Iczer

'......[No quote..just an ungodly droning]......'

The character's body humms to life with the corsucating power of disintegration. His body turns bright red, orange or yellow and he emits ligght in all directions, as molecules of air disintegrate in violent explosions around him. this power is crude and unsubtle, but it gets the job done.

1) Disintegration: as per the minor power, only it can be performed once per melee. if the minor power is already posessed, or is gained in the future, it gains a +2 to strike and double normal range.

2) Disintegrating flesh: When the character transforms, he becomes like a torent of energy. He takes half damage from fire, heat, plasma, particle beams and light (lasers). Small projectiles no longer harm him either, disintegrating upon contact, though he is vulnerable to any resultant explosions from, say, hurled grenades. Any weapon that strikes him loses 2d4 SDC per level of the character, which may spell the end of many. any matter he makes contact with takes 6d6 damage (plus any PS bonus if combined with a HTH strike). this attack ignores the targets AR, infact there is a 10% chance (+5% per level) that each strike weakens the AR on that spot (-1). While 'charged up' in this form the character needs no food or water and need not breathe. the character can choose to tone down the damage to as little as none, or restrict the transformation to only a limb.

3) Travel: when charged up, the character can levitate and hover clumsilly, avoiding contact with the ground. Speed while levitating is double his normal SPD attribute.

4) Effects on flesh. the character still inflicts normal damage to living targets, and has the ability to corrode a target's natural AR as well. Every time the character inflicts disintegration damage on a living target however, he risks deadly levels of feedback. the character must make a saving throw (16+ PE bonuses count) every time he makes lethal contact with a living being or suffer the following effects.

  • Stunned. the character turns back to normal flesh and blood, and this power shuts down for 2d4 rounds. the character has half attacks, combat bonuses and Spd in that time.
  • Loses 10% of his current HP

If the character has toned himself down to half damage or less when he strikes a living target then he has a +2 to his saving throw.

5) Limitations: Disintegration fails vs Force fields. The nature of forcefields is that they are not composed of matter at all and thus the character's disintegration simply fails.

In addition, the character is both loud and bright, stealth is next to impossible.

6) Other abilities: The character is immune to all forms of disintegration, even when not 'charged up'. He takes half damage from particle beams even when in flesh and blood form.

His disintegration state is made of highly charged energised molecules held together by the character's will. he is lighter (About 2/3rds normal weight and has faster reflexes (+3PP) +20 SDC