Disintegrating Teleport

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Disintegrating Teleport (Major) by Stone Gargoyle

The superbeing's teleport causes the molecular bonds of everything in range to weaken and break down.

1. Teleport:

Range: !00 feet per level. Must be line of sight or a location well known to the character.
Weight: Self and up to 50 lbs per level. Anything carried takes 2d6 damage, however, and even clothing may burn up during teleport.
Number of Teleports per melee round: Once per melee round; uses 2 melee attacks/actions
Success Ratio: 01-80%, +2% per level. If unsuccessful, nothing happens.

2. Disintegration: The molecular disruption field created by the teleport does damage to everything within a 20 foot radius of the teleport, instantly coinciding with it.

Range: 20 foot radius, +5 feet per level, around the departure point and upon reaching the destination.
Damage: 3d6, +1d6 at levels 4,8 and 12 to living targets in range; 1d4X10, +2 points per level, damage to inanimate objects. Damage done to living creatures heals back three times slower than normal, and damage done to inanimate objects cannot be repaired. As the superbeing generates the disintegration effect, he is immune to it, but this does not protect against Disintegration powers of others. Note that the disintegration effect can only be activated during teleport.