Discorporate Matter

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Discorporate matter [Major] By Iczer

'Whoa...where did my bike go?'

The character can cause matter to fly apart and yet remain bonded, effectively disintegrating an object, temporarilly, dispersing it over several hundred feet.

1) mass and weight restrictions: 100lbs per level may be discorporated. objects over this weight cannot be affected.

2) Range: touch. objects are dispersed over a 300 foot radius per level

3) duration: 1 week per level. sooner at the characters whim.

4) reformation: if the item reforms naturally, it appears in its original location. the item pulls itself together, so it will not reform inside another object, rather it will reform as close as possible. If reformed by the character, it will reform at any location of the character's choosing within the range given above (within 300 feet per level of it's starting location) this can be used to sneak objects and weapons past security

5) attacks: it takes one action to discorporate an object, but 2 to reform to reform an object.

6) defensive discorporation: by making a dodge action (at +4 only) the character may attempt to discorporate a target';s weapon, by letting it strike him. failing this causes the weapon to discorporate after damage is dealt.