Disco Inferno

From The Black Vault
Jump to navigationJump to search

Disco Inferno (minor) by Stone Gargoyle

The superbeing can transmute sound waves into heat, causing objects and targets within range to catch fire.

Range: 20 feet per level radius from the source of the sound; source must be within 60 feet of the superbeing, +10 feet per level
Damage: 2d6 to all targets per melee round for every 10 decibels of sound (60 decibels would do 12d6 damage per melee round to all targets in range).
Attacks: Uses two melee attacks/actions to start transmutation.
Duration: Once initiated, power continues to transmute sound for 2d4 melee rounds.
Limitations:
The superbeing cannot stop the inferno once it has been initiated, and even once the sound is no longer being transmuted, the fire may rage out of control. No save is possible for targets, as it is their hair or clothing which catches fire.
The superbeing cannot control the flames in any way, nor does he have any resistance to heat or fire unless other superabilities are selected which allow this.

Disco Inferno (Major) by Stone Gargoyle

The superbeing can transmute sound waves into heat, causing objects and targets within range to catch fire.

1. Sound Transmutation: The character can cause sound to turn into heat and flames.

Range: 200 foot radius, plus 20 feet per level, from the source of the sound; source must be within 300 feet of the superbeing, +30 feet per level
Damage: 2d6 to all targets per melee round for every 10 decibels of sound (60 decibels would do 12d6 damage per melee round to all targets in range).
Attacks: Uses two melee attacks/actions to start transmutation.
Duration: Once initiated, power continues to transmute sound for 2d4 melee rounds.
Limitations:
The superbeing cannot stop the inferno once it has been initiated, and even once the sound is no longer being transmuted, the fire may rage out of control. No save is possible for targets, as it is their hair or clothing which catches fire.
The superbeing cannot control the flames in any way.

2. Impervious to fire: The character is impervious to fire based attacks and takes only half damage from lasers and plasma attacks.

3. Other Abilities and Bonuses:

+1d4 PE
+10 SDC