Disassembler Cloud

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Disassembler cloud [minor] by Iczer

'and presto..your clothes are gone'

The character can generate a cloud of particles that eat matter.
Creation of the cloud requires one action, and a further action each round to maintain. The cloud can be centered on the character or out to 30 feet. The character can move the cloud 10 feet (+5 feet per level) as an action (or it stays around the character).
The cloud is 10 feet across (plus 5 feet per level).
The cloud inflicts 2D4 damage to all inanimate, inorganic objects it passes over, or 3D6 to all objects that remain in the cloud for the full melee round (if an object is passed over twice in the same round, there is further cosmetic damage but no actual SDC damage).
The cloud is translucent. Anyone in the cloud finds his strike parry and dodge rolls reduced by 2 from the impaired visibility, and anyone firing into the cloud also sees their strike roll reduced by 2.
This damage is from molecular disassembly, and as such it leaves a residue of the items it has damaged behind as a fine powder.