Dirt Nap
Dirt Nap (Major) by Stone Gargoyle
1. Dirt Nap: Essentially the same as the minor superability but with an added healing benefit.
When going to sleep, the superbeing's body decomposes into a dirt-like substance which reconstitutes when he wakes up. By doing so, the superbeing avoids detection and attack, effectively camouflaging himself at a skill equivalency of 60%, plus 2% per level. If failing the skill roll, the dirt mound still resembles the hero; if successful, the dirt scatters enough to be unnoticeable. As dirt, the hero takes only half damage from energy attacks and none from physical attacks. If scattered, it takes one additional attack/action per foot for the hero to reconstitute himself, otherwise only using one when he wakes up to reform. While in this state, the superbeing heals 4d6 points of damage reconstituting himself.
2. Nutrient Absorption: As long as the superbeing is barefoot on open soil, he can absorb nutrients from the ground, healing one point of SDC damage per minute and eliminating the need to eat.
3. Dirty Defense: The superbeing is able to shift his molecular structure while awake to shift like dirt, taking only half damage from physical attacks, including punches, kicks and melee weapon strikes. The drawback of this is that the superbeing leaves a dirt trail if doing this during combat (and 1d6 minutes following), giving anyone tracking the superbeing a +10% bonus to do so. Shifting in such a way also actually causes the superbeing to take a point of SDC damage when activating it, using one attack/action. The superbeing can only use this ability for his PE number of melee rounds before having to rest for a number of melee equal to those spent in shifted form, and he can only use this ability his PE number of times per day, plus one additional use of the power per level.
Dirt Nap (minor) by Stone Gargoyle
When going to sleep, the superbeing's body decomposes into a dirt-like substance which reconstitutes when he wakes up. By doing so, the superbeing avoids detection and attack, effectively camouflaging himself at a skill equivalency of 60%, plus 2% per level. If failing the skill roll, the dirt mound still resembles the hero; if successful, the dirt scatters enough to be unnoticeable. As dirt, the hero takes only half damage from energy attacks and none from physical attacks. If scattered, it takes one additional attack/action per foot for the hero to reconstitute himself, otherwise only using one when he wakes up to reform.