Dirge
Dirge [Major] by Iczer
'Testing testing...One TWOOOO...'
The character can emit a low frequency moan that disrupts people's inner ears, and causes all manner of disruption and discomfort. Moaning requires two actions per melee round, and affects all targets with working ears (and biology) within 60 feet (plus 10 feet per level).
All affected targets become nauseous and dizzy suffering -1 attack, -20% to skill use and -2 to all combat rolls. In addition all targets must make a saving throw (16+, PE bonuses apply). Those that fail are stunned for the melee round (no actions but can defend themselves normally) and take 2D6 damage (bones begin to crack, eardrums bleed).
The character can maintain this dirge for 1D4 rounds (plus 1 round at every even level) before he must stop and breathe in (one round). A canny opponent that makes strikes for the character's solar plexus, or attempts to squeeze the air out of him with a grapple forces him to make a saving throw (14+, PE bonuses apply) or cease his dirge.
The character can target a single opponent within 30 feet with a concentrated dirge. Each melee round, on top of normal penalties listed above, the target must make a saving throw (14+, PE bonuses apply) or not only become stunned, but lose half of any current SDC. A successful saving throw means only 4D6 damage. A dodge (14+) avoids this effect entirely.
Solid objects subjected to this concentrated dirge also fare badly. Roll a D20 and compare it to the objects AR. If Over, the target halves its SDC and lowers its AR by 2, otherwise it merely takes 4D6 damage.
The character is immune to sonic damage and sonic related effects.