Diminish Others
Diminish others [Major] by Iczer
'wassamatter? feeling a bit small:) ?'
The character has the ability to shrink others, much to their discomfort.
- Range: Close. touch or 5 feet +1 foot per level.
- Duration: Characters remain shrunken for 1d4 melee rounds but see below.
- Saving throw: 14 or greater. A successful save enables the character to resist this attempt, but may be targeted multiple times.
- Attacks per melee: Each attempt to shrink a person counts as 2 actions.
1) Shrink others: By targeting an opponent, the character can cause them to shrink. A shrunken opponent drops to half his normal height. Spd is reduced by half, as is PS and SDC. Characters are not shrunken enough to be any harder to target in combat, though the target also receives +20% to prowl and +2 to dodge.
2) Grapple: By grappling an opponent, the character can force a target into a more severe shrinkage. After the character has grappled a target (one action), he may subsequently shrink him as his next action (presuming the target does not escape in this time. The shrinking still takes 2 actions.) A grappled target has -2 to save and the duration for the shrinking is increased to 1d4 minutes. A grappled target is not released by being shrunken.
3) Multiple shrink attempts: The character can attempt to shrink an already shrunken target. The target receives a +2 to saving throws for every subsequent shrinking attempt. penalties continue to accrue after multiple shrinkings.
4) Shrink self: The character may target himself with this power, and may cancel his own shrinkage at will. The character loses one action per melee to maintain this shrunken state.
5) Shrink attacks: The character can also attempt to shrink small projectiles and hand weapons upon contact. The character must expend one action per melee round (may start spending as soon as he is attacked). While maintaining this 'shrink defense field', the character takes half damage from bullets, thrown weapons and most melee weapons, as the projectile or HTH weapon halves in size (1/8th mass). Melee weapon reliant targets will find their primary offensive items shrunken for 1d4 melee rounds, effectively disarming them. anyone trying to wield shrunken weapons will find them ineffective, having too much reduced mass and durability