Diminish Other
Diminish other: [Major] by Iczer
'Here's a weight loss tip....keep messing with me'
The character can tuck an object's mass away, making it smaller and frailer.
The character must spend 2 attacks to perform this, and must be designating a target within 60 feet, the target cannot be more massive than 200lbs per level of experience, and no larger than 12 feet (on any side).
The target may make a saving throw if living, and requires a 16 or better and may add his appropriate PE modifiers to do so. If he fails, then he suffers the reduction as outlined below.
A diminished target suffers a reduction of 20% to his normal dimensions, and a weight loss of 50%. He suffers a reduction to his SDC and HP (current and total) of 50%, and loses 3 points of AR as well as finding all damage he inflicts reduced by 50% (Energy attacks are reduced only by 20%) creatures reduced in this manner will find their effective lifting and carrying capacities reduced by half as well.
The target remains reduced for 2D4 melee rounds (Plus 1D4 more at levels 3,6,9,12 and 15). a reduced target may not be further reduced, but may have his duration extended.
A target consists of a whole object. This power does not affect secured parts of objects or only chunkc of a target. A door could not be reduced (it is securely fitted to the wall) nor could a section of wall or a target's head be selectively reduced. A held object could be reduced and worn armour could (Inflicting damage to itself and the wearer by 1D4 per level, plus one point per point of AR it posessed) clothing would just tear apart and be uncomfortable. (-2 to initiative and -10% to skill performance if squeezed into tight armour or clothing).