Diagnosis

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Diagnosis (minor) by Zenvis

This power is similar to Healing Touch only instead of healing the character they are able to make the character that is injured, comfortable until proper medical help can come along. The character can determine the following:

1. Diagnose Poison/Toxin: Character will know the nature of the poison and what it’s doing to the character but without the skill will not know what poison is hurting the patient or how to treat it. They can however put volunteers in a suspension minimizing damage (half damage).

2. Diagnose Injury:

Mild: A couple of S.D.C. (under 10)
Major: Half the patients S.D.C.
Severe: All S.D.C. are gone possibly some H.P. too.
Life Threatening: At this point the patient either has half H.P. or less.

3. Stop Bleeding: The character can stop bleeding from looking at it but it does take one attack to do the power. However there is a side effect, the circulation in that limb has been neutralized and is slow to a crawl. The muscles do not respond quickly because of lack of oxygen (-1 to strike parry and dodge). Those who use this power against a victim’s head, the victim must save vs. psionic attack. If the victim fails, they will begin to experience lightheadedness and will pass out within their P.E. in melees, assuming that the power is focused on the victim the whole time. Otherwise they will experience the normal penalties that will accumulate every melee (-1 to strike parry and dodge the first melee, -2 to strike parry and doge the second melee etc…).

Range: Touch or 3 feet away
Duration: As long as the character is willing to focus (Cost all attacks to maintain).

4. Deaden Pain/ Numb Limb: The character by touching their patient/victim can numb the nerve endings in one limb at the cost of one attack. This causes the whole limb of the character to go numb without being able to move it.

Range: Touch or 3 feet away.
Duration: 2 minutes per level of experience.
Saving Throw: Victims must save vs. psionic attack (15 or better).
Area affected:
Leg: Victims are at half speed and combat bonuses. Super running is impossible!
Arm: Victims are at -3 to strike, parry, and dodge. Punches do half damage.