Devil Inside

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Devil inside [Major] by Iczer

'Oh gross..is he still alive after that?!!?'

The character has a series of small redundant organs and tendril like limbs living inside his body, acting as heart, lungs and general internal organs. This critter is alive and can harmlessly slit the character's flesh open to reach out in times of need. Under nominal circumstances, the creature can exit the body, trailing an umbilical cord with a range of 15 feet per level. It has HP equal to the character and an SDC of 5 per level.

1) Medical expert: The 'devil inside' can emerge when the character is badly wounded or unconscious. if below zero HP, the devil inside can perform as the paramedic skill at 60% +3% per level, and can genrate a bandaging solution and even perform minor surgery in order to stabalise a dying character and halt bleeding. If the situation is dangerous, it can drag the body to safety at a spd of 4.

2) Escape artist: The critter can attempt to pierce the skin with its tendrils and can untie ropes and pick locks (escape artist 30% +2% per level, pick locks 45% +2% per level).

3) Vigilance: The devil inside can extend a sensory pseudopod outside the body while the character sleeps. if it senses danger or another emergency it can send adrenaline into the body to wake him instantly.

4) Damage reduction: The devil inside can absorb half the damage from ingested poison and can accept half the effects of disease. in addition it can absorb half the damage from bullets or other peircing attacks, and the extra damage from critical strikes. it has it's own sense of self preservation though, and stops doing this when it is down to 10 or so HP. It heals at twice the normal rate that the character does.

5) Attributes: The critter has a PP of 16 a PS of 5 a spd of 15. it has a PE equal to the character. it has 2 attacks per melee, +1 to strike and +5 to dodge and an auto dodge of +1. it also has all the character's powers. It can only use these by exiting the body (HF 14).

6) Enhance host: The creature can secrete and suppress hormones and adrenaline. The character can drift to sleep at an instant, and wake refreshed and alert when he has ahd sufficient sleep. He heals at twice the normal rate. If suprised or in great danger, he gains an extra attack and +4 initiative for up to one minute (plus one melee round per level) he can dole this out over the course of the day or in one dosage. he is calm in the face of danger (immune to fear, anxiety and HF).

7) Exit strategy: If the host dies, The devil inside can leave by disconnecting the cord. If disconnected, the creature has a few options.

  • Can slowly consume the corpse from the inside. this creates a new, immature human body with limited intelligence (IQ is half the character's) and animal instincts, but otherwise a human being with this power (and so the cycle continues).
  • It can seperate entirely. It will develop a thick skin (gains 30 SDC over the next 6 months, AR and a natural weapon (usually a bite or claws doing 1d4 damage). If it's cells are used to clone it, or a ressurection is performed on it (magical or otherwise) then the character can be reborn from it.
  • It can ambush another host, and burrow inside it. The host gains this power, and has a mix of memories (some from the previous character). Over time, other pwoers will start to emerge (effectively the host starts to resemble the original character, gaining one of his minor powers every 2 months, and one major power every 4 months).