Destructive Surge

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Destructive surge [minor] by Iczer

'Hmmm....titanium steel door. 8 inches thick. quadruple tungsten bolts fastening it down. Give me a minute'

The character can analyse a substance and then formulate a specific energy frequency to break it down.
The character is required to spend some time touching the substance. One action is all that is needed to start, but best results require more time.

After touching and sampling a substance, the character can unleash a bolt of energy that is horribly damaging to that substance at a range of 30 feet (plus 5 feet per level) with a bonus of +3 to strike with an aimed shot. each blast requires one action and inflicts 6D6 damage (AR still must be overcome though)

For improved results, the character can spend extra time 'sampling' the substance. each full round spent 'analysing' improves the effect by;

  • Decreasing the AR (for the blast) by 2
  • Increasing the damage by 5
  • Creating a 'hole' 12 inches wide and 6 inches deep in the targeted object, per round of analysis (by sampling brickwork for 6 rounds, the subsequent blast would inflict 6D6+30 damage, and would guarantee a hole 6 feet across and 3 feet deep per blast..assuming the damage alone doesn't destroy it. all that would be left is paint and mortar.)

The power is fussy. touching a painted concrete wall gives the ability to destroy paint. (though that would leave brickwork exposed after the first shot) some types of coating are intrinsic to the material (the paint on a ferrari is ingrained into the body work for instance) and can be blown through as a single object (GM makes the call). The power fails horribly on organic material. if he 'samples' some then the subsequent blasts do 4D6 damage only. he can sample himself if he wants a sample of 'flesh' but a simple layer of clothing protects his targets. that said, it can be used a safe cleanser, paint stripper or armour remover.
This power affects targets transformed into inorganic or very dead organic substances. putting a hole in a target in this way inflicts normal damage, plus carries one point of damage direct to Hit Points. Of course getting close enough to sample a target for a full mellee may prove hazardous to the character's health.